Monday, February 20, 2017

Pulp Alley 40k Leagues

On another post, Fincas asked about how well 40k characters translate into the Pulp Alley rules. Here's a selection of my Pulp 40k leagues to give a taste of what they look like.

Mechanicus and scouts.
Imperial Guard.
Chaos cultists and space marine.
Hope that helps!

15 comments:

  1. Nice bit of work mate, this take's me back to what 40K was like once a few models a side.

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    1. Cheers Frank. That was before my time, but certainly flicking through the rules and seeing some AARs around the blogoverse, it looks like it was a lot of fun.

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  2. Brilliant...both the cards and the Leagues!

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    1. Thanks Gordon. The other thing I do with them: I print a colour and a black and white copy of each card and put them back to back in sleeves. Then when you activate a character, flip it over to the black and white side. You can still see the characteristics of the figure, but it's really clear that you have activated them.

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    2. It's simple, but works really well. Especially useful for multi-player games with a heap of characters.

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  3. Sweet! I haven't read the PA rules, but these sheets look really nice :)

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    1. Thanks Suber. One day ;) The rules do enable you to create a variety of interesting characters.

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  4. Ooooooh... tempting. Verrrrry tempting.

    Thank you for the inspiration - although my bank manager may not.

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    1. The first hit is always inexpensive! But one of my mates keeps reminding me of a line I used early on - 'You only need half a dozen figures.' Multiple Leagues and rules expansions later!

      Is the temptation the rules or the 40k leagues?

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  5. Wow, beautiful cards, very impressive!

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    1. Thank you Phil. I think nice game aids add to the experience.

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  6. That's a great set of game cards. Thanks for sharing it.

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  7. If anyone is interested in the cards, I'm happy to email the files to you. They're in MS Publisher.

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